05.04.2012, 09:50
Once someone requests another player to do a battle, and he accepts it. You should create two variables with MAX_PLAYERS, and when the player accepts the battle. Make those two variable into 1, one for the playerid who sends request, and the other for the id, who receives request. And now you these two variables on OnPlayerDeath, to discover if someone died when he was in a battle, if he was, send client message to all. Hope you have understood what my point is.