04.04.2012, 23:21
Yes,but you will have a bug.
If you give to a player /mute he will have pMute == 1 and if he relogs will got pMute == 0.
Make a function exactly like pMute but with other name and use it just here.
If you give to a player /mute he will have pMute == 1 and if he relogs will got pMute == 0.
Make a function exactly like pMute but with other name and use it just here.