Textdraw ID Mess up
#8

Don't create textdraws in functions. It is best to create them in OnGameModeInit. You should read the wiki more: https://sampwiki.blast.hk/wiki/TextDrawCreate

pawn Код:
new Text:pTextDraw1[MAX_PLAYERS],Text:pTextDraw2[MAX_PLAYERS],Text:pTextDraw3[MAX_PLAYERS],Text:pTextDraw4[MAX_PLAYERS],Text:pTextDraw5[MAX_PLAYERS];

OnGameModeInit()
{
for(new playerid=0; playerid<MAX_PLAYERS; playerid++)
{
pTextDraw1[playerid] = TextDrawCreate(playerid, 320.000000, 391.000000, "_");
TextDrawAlignment(playerid, pTextDraw1[playerid], 2);

pTextDraw2[playerid] = TextDrawCreate(playerid, 223.0, 403.0, "Geschwindigkeit: 000 Km/h~n~~n~Tank: 000/000L");
TextDrawBackgroundColor(playerid, pTextDraw2[playerid], 255);
}
}
Now when you set the string:

pawn Код:
TextDrawSetString(playerid,pTextDraw1[playerid],hstr);
TextDrawSetString(playerid,pTextDraw2[playerid],tdstr);
To show the textdraw:

pawn Код:
TextDrawShowForPlayer(playerid,gTextDraw1[playerid]);
To hide the textdraw:

pawn Код:
TextDrawHideForPlayer(playerid,gTextDraw1[playerid]);
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Messages In This Thread
Textdraw ID Mess up - by Psycho77 - 04.04.2012, 11:32
Re: Textdraw ID Mess up - by Unte99 - 04.04.2012, 11:53
Re: Textdraw ID Mess up - by Psycho77 - 04.04.2012, 11:59
Re: Textdraw ID Mess up - by SpiritEvil - 04.04.2012, 12:03
Re: Textdraw ID Mess up - by Psycho77 - 04.04.2012, 12:04
Re: Textdraw ID Mess up - by SpiritEvil - 04.04.2012, 12:12
Re: Textdraw ID Mess up - by Psycho77 - 04.04.2012, 12:14
Re: Textdraw ID Mess up - by Unte99 - 04.04.2012, 12:16
Re: Textdraw ID Mess up - by SpiritEvil - 04.04.2012, 12:17
Re: Textdraw ID Mess up - by Psycho77 - 04.04.2012, 12:23

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