01.04.2012, 15:42
That's the "OnFilterScriptExit", it unloads the cars and houses, but why?
pawn Код:
public OnFilterScriptExit()
{
new INI:file, lasthcp;
foreach(Player, i)
{
EndHouseRobbery(i);
SetPVarInt(i, "IsRobbingHouse", 0);
lasthcp = GetPVarInt(i, "LastHouseCP");
if(!strcmp(hInfo[lasthcp][HouseOwner], pNick(i), CASE_SENSETIVE) && IsInHouse{i} == 1 && fexist(HouseFile(lasthcp)))
{
file = INI_Open(HouseFile(lasthcp));
INI_WriteInt(file, "QuitInHouse", 1);
INI_Close(file);
#if GH_HOUSECARS == true
SaveHouseCar(lasthcp);
#endif
}
ExitHouse(i, lasthcp);
DeletePVars(i);
}
UnloadHouses(); // Unload houses (also unloads the house cars)
print("\n>> GarHouse v2.0 By [03]Garsino Unloaded <<\n");
return 1;
}

