01.04.2012, 07:57
Quote:
#include <a_samp> #pragma tabsize 0 forward public SetCountDownTime(hour,min,sec); forward UpdateTime(); new update; //-------------------------------------------------- public SetCountDownTime(hour,min,sec) { * * printf("Time: %d:%d:%d",hour,min,sec); * * update = SetTimer("UpdateTime",1000,0); * * sec --; * * if(sec == 0) { sec=60; * * * * min --; * * } * * if(min == 0) { min=60; * * * * hour --; * * } * * if(hour == 0 && min == 0 && sec == 0) { * * * * printf("Time Over"); * * * * KillTimer(update); * * * * return 1; * * } * * return 1; } public UpdateTime() { * * SetTimer("SetCountDownTime",0,0); } public OnGameModeInit() { * * SetCountDownTime(2,50,50); // Time Test - 2 Hour, 50 Min, 50 Sec * * return 1; } |