31.03.2012, 14:52
Quote:
public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { SetPlayerScore(killerid, GetPlayerScore(killerid)+1); GivePlayerMoney(killerid, 300); SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score."); GivePlayerMoney(playerid, -100); SendClientMessage(playerid, -1, "You lost 100$ because you got killed."); return 1; } } |