On Player Death.. (rep++)
#9

Quote:

public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 300);
SendClientMessage(killerid, -1, "Congratulation!You have gained 300$ and +1 score.");
GivePlayerMoney(playerid, -100);
SendClientMessage(playerid, -1, "You lost 100$ because you got killed.");
return 1;
}
}

Here u go!!!! But still getting warning
Reply


Messages In This Thread
On Player Death.. (rep++) - by iOmar - 31.03.2012, 14:31
Re: On Player Death.. (rep++) - by vyper - 31.03.2012, 14:35
Re: On Player Death.. (rep++) - by antonio112 - 31.03.2012, 14:40
Re: On Player Death.. (rep++) - by Randyy - 31.03.2012, 14:43
Re: On Player Death.. (rep++) - by iOmar - 31.03.2012, 14:44
Re: On Player Death.. (rep++) - by antonio112 - 31.03.2012, 14:47
Re: On Player Death.. (rep++) - by iOmar - 31.03.2012, 14:49
Re: On Player Death.. (rep++) - by Randyy - 31.03.2012, 14:50
Re: On Player Death.. (rep++) - by iOmar - 31.03.2012, 14:52
Re: On Player Death.. (rep++) - by Randyy - 31.03.2012, 14:53

Forum Jump:


Users browsing this thread: 1 Guest(s)