31.03.2012, 14:40
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid != INVALID_PLAYER_ID)
{
SetPlayerScore(killerid, GetPlayerScore(killerid)+1);
GivePlayerMoney(killerid, 200);
SendClientMessage(killerid, -1, "You received 200$ and 1 score.");
GivePlayerMoney(playerid, -100);
SendClientMessage(playerid, -1, "You lost 100$ because you got killed.");
return 1;
}
}