28.03.2012, 17:20
Two things I would love to see, especially for RPG servers, or servers that run large scripts:
1. Client-side scripting. As shown with some other GTA multiplayer mods, this can be a very nice tool to create scripts that normally couldn't be used due to the resources it would take if done server-side...especially if only one or a few users need to have the script active at the time it is being used. This could greatly increase server performance for servers that would wish to use it.
2. The ability to attach things like vehicle add-ons to other vehicles. For example, the GTA III multiplayer mod, Liberty Unleashed, allows you to attach the vehicle add-ons for the Fire Engine's water cannon, the Rhino tank's "explosion" cannon, the Predator's mounted guns, etc.
The add-ons only add the actual animation and action executed by the vehicles themselves, and does not have the actual objects. Either way, this can still be useful for several applications, and seeing how GTA:SA has even more of these add-ons available on vehicles than GTA III does, the possibilities can go even farther.
1. Client-side scripting. As shown with some other GTA multiplayer mods, this can be a very nice tool to create scripts that normally couldn't be used due to the resources it would take if done server-side...especially if only one or a few users need to have the script active at the time it is being used. This could greatly increase server performance for servers that would wish to use it.
2. The ability to attach things like vehicle add-ons to other vehicles. For example, the GTA III multiplayer mod, Liberty Unleashed, allows you to attach the vehicle add-ons for the Fire Engine's water cannon, the Rhino tank's "explosion" cannon, the Predator's mounted guns, etc.
The add-ons only add the actual animation and action executed by the vehicles themselves, and does not have the actual objects. Either way, this can still be useful for several applications, and seeing how GTA:SA has even more of these add-ons available on vehicles than GTA III does, the possibilities can go even farther.

