Issues with SPECIAL_ACTION_CUFFED
#5

Quote:
Originally Posted by costel_nistor96
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3. You can punch players when you are cuffed.
Try this
pawn Code:
//OnPlayerKeyStateChange
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED)
{
    if(PRESSED(KEY_FIRE) || PRESSED(KEY_SECONDARY_ATTACK | 128)) TogglePlayerControllable(playerid, 1);
}
https://sampwiki.blast.hk/wiki/OnPlayerK...pressing_a_key
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Messages In This Thread
Issues with SPECIAL_ACTION_CUFFED - by MP2 - 27.03.2012, 08:12
Re: Issues with SPECIAL_ACTION_CUFFED - by IstuntmanI - 27.03.2012, 08:50
Re: Issues with SPECIAL_ACTION_CUFFED - by Skribblez - 27.03.2012, 09:26
Re: Issues with SPECIAL_ACTION_CUFFED - by Dripac - 27.03.2012, 09:30
Respuesta: Re: Issues with SPECIAL_ACTION_CUFFED - by Vladeksh - 28.03.2012, 00:28
Re: Issues with SPECIAL_ACTION_CUFFED - by MP2 - 28.03.2012, 01:31
Re: Issues with SPECIAL_ACTION_CUFFED - by OKStyle - 28.03.2012, 01:34
Respuesta: Issues with SPECIAL_ACTION_CUFFED - by Vladeksh - 28.03.2012, 01:52
Re: Issues with SPECIAL_ACTION_CUFFED - by MP2 - 28.03.2012, 02:09
AW: Re: Issues with SPECIAL_ACTION_CUFFED - by FufLa - 28.03.2012, 11:06

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