15.11.2008, 07:17
Quote:
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Originally Posted by Pixels^
That's very inefficient.
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Look at the example:
Code:
#include <a_samp.inc>
public OnPlayerCommandText(playerid, cmdtext[]) {
if(strcmp(cmdtext[1],"test",true)>2)
return SMessage(playerid,0xFFFFFFFF,cmdtext[6],25);
return 1;
}
in game:


