23.03.2012, 18:41
Actually when I click a textdraw it opens a dialog.
So CancelSelectTextDraw(playerid); is called on DialogResponse
About the mouse blinking, I haven't got that issue since the lag is massive after the CancelSelectTextdraw is called
EDIT:
To be specific, after cancel i try to get back into selectable mode.
At that part it stops working, it doesn't show the pointer anymore
So CancelSelectTextDraw(playerid); is called on DialogResponse
About the mouse blinking, I haven't got that issue since the lag is massive after the CancelSelectTextdraw is called
EDIT:
To be specific, after cancel i try to get back into selectable mode.
At that part it stops working, it doesn't show the pointer anymore