23.03.2012, 16:53
pawn Код:
new
userID;
if(sscanf(params, "u", userID)) {
return SendClientMessage(playerid, COLOR_GREY, SYNTAX_MESSAGE"/get [playerid]");
}
else {
if(userID == INVALID_PLAYER_ID)
return SendClientMessage(playerid, COLOR_GREY, "The specified player ID is either not connected or has not authenticated.");