Quote:
Originally Posted by kacper55331
pawn Code:
stock SetPlayerPosEx(playerid, Float:x, Float:y, Float:z, Float:a = -1.0, interior = -1, vw = -1) { SetPlayerPos(playerid, x, y, z); if(a == -1.0) GetPlayerFacingAngle(playerid, a); SetPlayerFacingAngle(playerid, a); if(interior == -1) interior = GetPlayerInterior(playerid); SetPlayerInterior(playerid, interior); if(vw == -1) vw = GetPlayerVirtualWorld(playerid); SetPlayerVirtualWorld(playerid, vw); return 1; }
The expanded version.
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Could you please explain that now? What it will do if a = -1.0 or something. Please explain?