22.03.2012, 16:46
(
Последний раз редактировалось Psymetrix; 22.03.2012 в 21:27.
)
Player textdraws are exactly the same as normal textdraws appart from the playerid parameter.
and because there per-player, PlayerTextDrawSetString will only change the text for a single player.
A good example of using player textdraws over global textdraws would be a speedo or some kind of stats display.
pawn Код:
new PlayerText: eText[MAX_PLAYERS];
// OnPlayerConnect
eText[playerid] = CreatePlayerTextDraw(playerid, "Example Text", 5.0, 200.0);
// OnPlayerDisconnect
PlayerTextDrawDestroy(playerid, eText[playerid]);
// OnPlayerSpawn
PlayerTextDrawShow(playerid, eText[playerid]);
// OnPlayerDeath
PlayerTextDrawHide(playerid, eText[playerid]);
A good example of using player textdraws over global textdraws would be a speedo or some kind of stats display.