22.03.2012, 14:50
Here is my code:
Pls help
Код:
dcmd_rob(playerid,params[]) { new string[128]; new ID; if(sscanf(params, "u", ID)) { SendClientMessage(playerid,COLOR_RED,"USAGE: /rob (Player Name/ID)"); return 1; } if(IsSpawned[playerid] != 1) { SendClientMessage(playerid,COLOR_RED,"You must be alive and spawned in order to be able to use this command."); return 1; } if(InAdminMode[ID] == 1) { SendClientMessage(playerid,COLOR_RED,"You cannot use this command on this player because they are in Administrator mode."); return 1; } if(IsKidnapped[playerid] == 1) { SendClientMessage(playerid,COLOR_RED,"You are kidnapped. You cannot use this command."); return 1; } if(gTeam[playerid] != TEAM_CONARTIST&&gTeam[playerid] != TEAM_PICKPOCKET) { SendClientMessage(playerid,COLOR_RED,"Only Con Artist And Pickpocket Can Rob Players."); return 1; } if(!IsPlayerConnected(ID)) { format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot rob them",ID); SendClientMessage(playerid,COLOR_RED,string); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) > 4) { format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to rob him.",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_RED,string); return 1; } if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_RED,"You cannot rob someone while in a vehicle. Exit the vehicle first."); return 1; } if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER) { SendClientMessage(playerid,COLOR_RED,"You cannot rob someone while they are in a vehicle. Get them to exit the vehicle first."); return 1; } if(playerid == ID) { SendClientMessage(playerid,COLOR_RED,"You cannot rob yourself!"); return 1; } if(IsSpawned[ID] != 1) { format(string,sizeof(string),"%s(%d) is not spawned. You cannot rob dead people ..",PlayerName(ID),ID); SendClientMessage(playerid,COLOR_RED,string); return 1; } if(AttemptedToRobRecently[playerid] >= 1) { SendClientMessage(playerid,COLOR_RED,"You are too tired from your last rob attempt. Please wait before robbing again."); return 1; } if(HasRobbedRecently[playerid] >= 1) { SendClientMessage(playerid,COLOR_RED,"You are too tired from the last person you robbed. Please wait before robbing again."); return 1; } if(GetPlayerMoney(ID) <= 0) { SendClientMessage(playerid,COLOR_RED,"That player has no money in their pockets. What would be the point in robbing them?"); return 1; } new crand = random(100); if(crand <= 30 && gTeam[playerid] == TEAM_CONARTIST) { format(string,sizeof(string),"You failed to rob %s(%d). ",PlayerName(ID),ID); AttemptedToRobRecently[playerid] =35; return 1; } if(crand <= 65 && gTeam[playerid] == TEAM_PICKPOCKET) { format(string,sizeof(string),"You have robbed $%d from %s(%d). Careful they dont come after you!",PlayerName(ID),ID); AttemptedToRobRecently[playerid] =35; return 1; } if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 70&& gTeam[playerid] == TEAM_CONARTIST) { new current_zone = player_zone[playerid]; new RobMoney = floatround( floatmul( GetPlayerMoney(ID), 0.25 ), floatround_ceil ); GivePlayerMoney(playerid, RobMoney); GivePlayerMoney(ID, -RobMoney); SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Player Robbed_]]"); format(string,sizeof(string),"You have robbed $%d from %s(%d). Careful they dont come after you!",RobMoney,PlayerName(ID),ID); SendClientMessage(playerid,COLOR_LIGHTBLUE,string); SetPlayerWantedLevel(playerid,2); HasRobbedRecently[playerid] =60; IncreasePlayerScore(playerid,3); format(string,sizeof(string),"There is $%d robbed from you by %s(%d).",RobMoney,PlayerName(playerid),playerid); SendClientMessage(ID,COLOR_RED,string); format(string,sizeof(string),"[POLICE RADIO] Robbery: %s(%d) has robbed $%d from %s(%d). Location: %s.",PlayerName(playerid),playerid,RobMoney,PlayerName(ID),ID,zones[current_zone][zone_name]); SendClientMessageToAllCops(string); return 1; } if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 35&& gTeam[playerid] == TEAM_PICKPOCKET) { new current_zone = player_zone[playerid]; new RobMoney = floatround( floatmul( GetPlayerMoney(ID), 0.38 ), floatround_ceil ); GivePlayerMoney(playerid, RobMoney); GivePlayerMoney(ID, -RobMoney); SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Player Robbed_]]"); format(string,sizeof(string),"You have robbed $%d from %s(%d). Careful they dont come after you!",RobMoney,PlayerName(ID),ID); SendClientMessage(playerid,COLOR_RED,string); SetPlayerWantedLevel(playerid,2); HasRobbedRecently[playerid] =60; IncreasePlayerScore(playerid,3); format(string,sizeof(string),"You have had $%d robbed from you by %s(%d).",RobMoney,PlayerName(playerid),playerid); SendClientMessage(ID,COLOR_RED,string); format(string,sizeof(string),"[POLICE RADIO] Robbery: %s(%d) has robbed $%d from %s(%d). Location: %s.",PlayerName(playerid),playerid,RobMoney,PlayerName(ID),ID,zones[current_zone][zone_name]); SendClientMessageToAllCops(string); return 1; } return 1; }