Respawn Hospital Problem !
#1

I've encountered a problem while chaging some stuff and i'm comfused : I need to ---->

When i login , I want the player to spawn at his last saved position :
Код:
SetPlayerPos(playerid, PlayerInfo[playerid][X], PlayerInfo[playerid][Y], PlayerInfo[playerid][Z]);
SetPlayerInterior(playerid, dini_Int(NameToFile(playerid), "LastInt"));
When i spawn I want to go at the position show below : SetPlayerPos(playerid, 1176.6880,-1323.2609,14.0337); // CharacterPosOnDeath

And when i die I want to respawn atthe hostpital which is the same position as respawn.

Here what you'll need to have :
Код:
public OnPlayerConnect(playerid)
{
	PlayerInfo[playerid][Spawned] = 0;
	PlayerInfo[playerid][Mute] = 0;
	PlayerInfo[playerid][Login] = 1;
	TogglePlayerSpectating(playerid, 1);
	TextDrawShowForPlayer(playerid, t_Time);
	for(new i=0; i<=4; i++)
		TextDrawShowForPlayer(playerid, Welcome[i]);
	SetTimer("ShowLogin", 5000, 0);
	SetupPlayerMap(playerid);
	PlayerInfo[playerid][IsShot] = 0;
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	if(PlayerInfo[playerid][Logged] == 1)
	{
	    GetPlayerPos(playerid, PlayerInfo[playerid][X], PlayerInfo[playerid][Y], PlayerInfo[playerid][Z]);
	    dini_FloatSet(NameToFile(playerid), "LastX", PlayerInfo[playerid][X]);
	    dini_FloatSet(NameToFile(playerid), "LastY", PlayerInfo[playerid][Y]);
	    dini_FloatSet(NameToFile(playerid), "LastZ", PlayerInfo[playerid][Z]);
	    dini_IntSet(NameToFile(playerid), "LastInt", GetPlayerInterior(playerid));
		dini_IntSet(NameToFile(playerid), "ResetPosOnConnect", 1);
		SavePlayerStats(playerid);
		if(reason == 0)
			dini_IntSet(NameToFile(playerid), "Mute", 0); //If player is muted and crashes. He shouldn't get the mute warning on next login.
	}
	TextDrawHideForPlayer(playerid, t_Time);
	return 1;
}

/*SetPlayerPos(playerid, PlayerInfo[playerid][X], PlayerInfo[playerid][Y], PlayerInfo[playerid][Z]);
		SetPlayerInterior(playerid, dini_Int(NameToFile(playerid), "LastInt"));*/
public OnPlayerSpawn(playerid)
{
    PlayerInfo[playerid][gHP] = 100;
    if(PlayerInfo[playerid][Logged] == 1)
	//PlayerInfo[playerid][Spawned] = 1;
	{
		SetPlayerPos(playerid, 1176.6880,-1323.2609,14.0337); // CharacterPosOnDeath
	}
	else
	{
		SetPlayerPos(playerid, 1176.6880,-1323.2609,14.0337); // CharacterPosOnDeath
	}
	return 1;
}

#pragma unused GunObjects

public OnPlayerDeath(playerid, killerid, reason)
{
	if(PlayerInfo[playerid][Logged] == 1)
	{
		SetPlayerPos(playerid, 1176.6880,-1323.2609,14.0337); // CharacterPosOnDeath
	}
	return 1;
}
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Messages In This Thread
Respawn Hospital Problem ! - by Mikeydoo - 22.03.2012, 01:17
Re: Respawn Hospital Problem ! - by antonio112 - 22.03.2012, 07:07
Re: Respawn Hospital Problem ! - by Mikeydoo - 22.03.2012, 15:39

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