Originally Posted by Jeffrey_Hatrix Jeffrey_
Updated, hope you like.
Update: Change spawn, you type float x, y, z, angle or you can choose free change spawn, you press Q move car x+ | E: x- | 6: y+ |4: y- |Altgr: Angle rotation+ | Capslock: Angle rotation-
Change vehicle model, this destroy old model and create a new with the same ID game at same position.
And I make some updates into interface error, etc...
Source:
pawn Код:
/* | | | Script updated by: Jeffrey_Hatrix, thanks to Willian_Luigi | | to orginal Cars Machine at pastebin.com/HnBePeCp | | | */ #include <a_samp> #include <SII> #include <ZCMD> #include <sscanf2>
#define filterScriptUser #define callCarsDialog 1 #define msgbox DIALOG_STYLE_MSGBOX #define input DIALOG_STYLE_INPUT #define list DIALOG_STYLE_LIST #define PRESSED(%0) \ (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) #define HOLDING(%0) \ ((newkeys & (%0)) == (%0))
forward wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_); forward LOAD_CAR();
new Global[128];
enum DATA_CAR { file, u, id, c_, c2_, Float:x, Float:y, Float:z, Float:a }; new Approppriately[DATA_CAR]; static bool:FreeChange[MAX_PLAYERS];
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch(dialogid) { case callCarsDialog: if(response) { ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel"); return 1; } case 2: if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, 3, input, "Cars GUI","\nType a id of a vehicle to create and save\n\n", "Confirm", "Back"); return 1; } else if(listitem == 1) { ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the id of File to delete the car.\n\n", "Confirm", "Back"); return 1; } else if(listitem == 2) { ShowPlayerDialog(playerid, 7, list, "Cars GUI - COLORS", "\nColor 1\nColor 2\n\n", "Confirm", "Back"); return 1; } else if(listitem == 3) { ShowPlayerDialog(playerid, 10, input, "Cars GUI - X", "\nType the id File to teleport.\n\n", "Confirm", "Back"); return 1; } else if(listitem == 4) { ShowPlayerDialog(playerid, 13, input, "Cars GUI - Respawn", "\nType the id File to respawn\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 5) { ShowPlayerDialog(playerid, 14, list, "Cars GUI - Spawn Change", "\nFloat x\nFloat y\nFloat z\nFloat angle\nFree change\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 6) { ShowPlayerDialog(playerid, 25, input, "Cars GUI - Model", "\nType the id File to change car model\n\n", "Confirm", "Cancel"); return 1; } } case 3: if(response) { if(IsPlayerInAnyVehicle(playerid)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nYou're already in a vehicle !\n\n", "Continue", "Cancel");
GetPlayerPos(playerid, Approppriately[x], Approppriately[y], Approppriately[z]); GetPlayerFacingAngle(playerid, Approppriately[a]); new cc_ = strval(inputtext); SetTimerEx("wii_CreateCars", 5000, false, "ddffff", playerid, cc_, Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]); format(Global, 60, "(WAIT 5 SECONDS) - File car created, id of car: %d", cc_); ShowPlayerDialog(playerid, 6, msgbox, "Sucessful", Global, "Continue", "Back"); TogglePlayerControllable(playerid, 0); SetPlayerPos(playerid, Approppriately[x]+2, Approppriately[y], Approppriately[z]); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 4: if(response) { new cc_ = strval(inputtext); format(Global, 30, "Cars/%d.ini", cc_); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 5, msgbox, "ERROR", "The id from File car doesn't exist, try again.\n\n", "Try", "Cancel"); INI_Remove(Global); format(Global, 45, "File car id[%d] deleted with successful!", cc_); ShowPlayerDialog(playerid, 5, msgbox, "Cars GUI", Global, "Delete other", "Cancel"); DestroyVehicle(cc_); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 5: if(response) { ShowPlayerDialog(playerid, 4, input, "Cars GUI","\nType the ID File for delete the car\n\n", "Confirm", "Back"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 6: if(!response) return ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 7: if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, 8, input, "COR 1", "\nType the id of File car\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 2) { ShowPlayerDialog(playerid, 9, input, "COR 2", "\nType the id of File car\n\n", "Confirm", "Cancel"); return 1; } } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 8: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
ShowPlayerDialog(playerid, 11, input, "COR 1", "\nType the value of color 1 ( 0 - 128 )\n\n", "Confirm", "Cancel"); return 1; } case 9: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
ShowPlayerDialog(playerid, 12, input, "COR 2", "\nType the value of color 2 ( 0 - 128 )\n\n", "Confirm", "Cancel"); return 1; } case 10: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
PutPlayerInVehicle(playerid, Approppriately[id], 0); ShowPlayerDialog(playerid, 2, list, "Cars GUI - Teleport successful.", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 11: if(response) { if(128 > Approppriately[c_] < 0) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");
Approppriately[c_] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); INI_Open(Global); INI_WriteInt("Info Cor 1", Approppriately[c_]); INI_Save(); INI_Close(); ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 12: if(response) { if(128 > Approppriately[c2_] < 0) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid color value, try again.\n\n", "Continue", "Cancel");
Approppriately[c2_] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); INI_Open(Global); INI_WriteInt("Info Cor 2", Approppriately[c2_]); INI_Save(); INI_Close(); ChangeVehicleColor(Approppriately[id], Approppriately[c_], Approppriately[c2_]); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 13: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
SetVehicleToRespawn(Approppriately[id]); ShowPlayerDialog(playerid, 2, list, "VEНCULO RESPAWNADO", "\nCriar carro\nDeletar carro\nModificar cores\nIr atй carro \"x\"\nRespawn carro \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 14: if(response) { if(listitem == 0) { ShowPlayerDialog(playerid, 15, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 1) { ShowPlayerDialog(playerid, 17, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 2) { ShowPlayerDialog(playerid, 19, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 3) { ShowPlayerDialog(playerid, 21, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel"); return 1; } else if(listitem == 4) { ShowPlayerDialog(playerid, 23, input, "Spawn Float x", "\nType id file car to change floats\n\n", "Confirm", "Cancel"); return 1; } } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 15: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel"); ShowPlayerDialog(playerid, 16, input, "Spawn Float x", "\nType float value to be spawn X\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 16: if(response) { format(Global, 30, "Cars/%d.ini", Approppriately[id]); Approppriately[x] = floatstr(inputtext); INI_Open(Global); INI_WriteFloat("Info Float x", Approppriately[x]); INI_Save(); INI_Close(); ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 17: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel"); ShowPlayerDialog(playerid, 18, input, "Spawn Float y", "\nType float value to be spawn Y\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 18: if(response) { format(Global, 30, "Cars/%d.ini", Approppriately[id]); Approppriately[y] = floatstr(inputtext); INI_Open(Global); INI_WriteFloat("Info Float y", Approppriately[y]); INI_Save(); INI_Close(); ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 19: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel"); ShowPlayerDialog(playerid, 20, input, "Spawn Float z", "\nType float value to be spawn Z\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 20: if(response) { format(Global, 30, "Cars/%d.ini", Approppriately[id]); Approppriately[z] = floatstr(inputtext); INI_Open(Global); INI_WriteFloat("Info Float z", Approppriately[z]); INI_Save(); INI_Close(); ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 21: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel"); ShowPlayerDialog(playerid, 22, input, "Spawn Float Angle", "\nType float value to be spawn Angle\n\n", "Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 22: if(response) { format(Global, 30, "Cars/%d.ini", Approppriately[id]); Approppriately[a] = floatstr(inputtext); INI_Open(Global); INI_WriteFloat("Info Angle", Approppriately[a]); INI_Save(); INI_Close(); ShowPlayerDialog(playerid, 1, msgbox, "Spawn pos set!", "Click OK to continue cars GUI", "Ok", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 23: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
ShowPlayerDialog(playerid, 24, msgbox, "Spawn Float free change", "\nNow you open free change position,\nuse Q to set x+\nE to set x-\n6 to set y+\n4 to set y-\nAltgr to set Angle+\nCapslock to set Angle-\n\n", "Confirm", "Cancel"); TogglePlayerControllable(playerid, 0); FreeChange[playerid] = true; PutPlayerInVehicle(playerid, Approppriately[id], 0); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 24: if(response || !response) return false; case 25: if(response) { Approppriately[id] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); if(!INI_Exist(Global)) return ShowPlayerDialog(playerid, 1, msgbox, "ERROR", "\nInvalid file ID, try again.\n\n", "Continue", "Cancel");
ShowPlayerDialog(playerid, 26, input, "Change model", "\nType model id\n\n","Confirm", "Cancel"); return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
case 26: if(response) { Approppriately[u] = strval(inputtext); format(Global, 30, "Cars/%d.ini", Approppriately[id]); INI_Open(Global); INI_WriteInt("Info Car ID", Approppriately[u]); INI_Save(); INI_Close(); GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]); GetVehicleZAngle(Approppriately[id], Approppriately[a]); DestroyVehicle(Approppriately[id]); //CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999); CreateVehicle(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], -1, -1, 9999999);
return 1; } else ShowPlayerDialog(playerid, 2, list, "Cars GUI", "\nCreate car\nDelete car\nChoose colors\nTeleport to car \"x\"\nRespawn car \"x\"\nChange spawn\nChange model\n\n", "Confirm", "Cancel");
default: return false; } return 1; }
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(FreeChange[playerid]) { GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]); GetVehicleZAngle(Approppriately[id], Approppriately[a]); if(newkeys == 256) { SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]+1, Approppriately[y], Approppriately[z]); return 1; } if(newkeys == 64) { SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x]-1, Approppriately[y], Approppriately[z]); return 1; } if(newkeys == 16384) { SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]+1, Approppriately[z]); return 1; } if(newkeys == 8192) { SetVehiclePos(GetPlayerVehicleID(playerid), Approppriately[x], Approppriately[y]-1, Approppriately[z]); return 1; } if(newkeys == 128 || HOLDING(128)) { SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]+1); return 1; } if(newkeys == 4 || HOLDING(4)) { SetVehicleZAngle(GetPlayerVehicleID(playerid), Approppriately[a]-1); return 1; } if(newkeys == 1) { GetVehiclePos(Approppriately[id], Approppriately[x], Approppriately[y], Approppriately[z]); GetVehicleZAngle(Approppriately[id], Approppriately[a]);
format(Global, 30, "Cars/%d.ini", Approppriately[id]); INI_Open(Global); INI_WriteFloat("Info Float x", Approppriately[x]); INI_WriteFloat("Info Float y", Approppriately[y]); INI_WriteFloat("Info Float z", Approppriately[z]); INI_WriteFloat("Info Angle", Approppriately[a]); INI_Save(); INI_Close(); FreeChange[playerid] = false; format(Global, sizeof(Global), "You has updated your car spawn position to: \nx: %f, \ny: %f, \nz: %f, \nangle: %f", Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a]); ShowPlayerDialog(playerid, 20, msgbox, "Free Change", Global, "Ok", ""); TogglePlayerControllable(playerid, 1); return 1; } return 1; } return 1; }
CMD:carsmachine(playerid) { if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, -1, "You're not an admin Rcon !"); ShowPlayerDialog(playerid, callCarsDialog, msgbox, "Introduction", "[FS] - by Willian_Luigi, updated by: Jeffrey_Hatrix\n\n", "Continue", ""); return 1; }
stock ModifyModel(vehicleid, modelid) { new Float:x, Float:y, Float:z, Float:a, c1, c2; GetVehicleZAngle(vehicleid, a); GetVehiclePos(vehicleid, x, y, z); CreateVehicle(modelid, x, y, z, a, c1, c2, 9999999); DestroyVehicle(vehicleid); return 1; }
public wii_CreateCars(playerid, carro, Float:x_, Float:y_, Float:z_, Float:a_) { TogglePlayerControllable(playerid, 1); Approppriately[file] ++; Approppriately[c_] = random(128); Approppriately[c2_] = random(128); new ff = CreateVehicle(carro, x_, y_, z_, a_, Approppriately[c_], Approppriately[c2_], 9999999); PutPlayerInVehicle(playerid, ff , 0); format(Global, 30, "Cars/%d.ini", Approppriately[file]); INI_Open(Global); INI_WriteInt("Info Car ID", carro); INI_WriteInt("Info Car ID GAME", Approppriately[file]); INI_WriteFloat("Info Float x", Approppriately[x]); INI_WriteFloat("Info Float y", Approppriately[y]); INI_WriteFloat("Info Float z", Approppriately[z]); INI_WriteFloat("Info Angle", Approppriately[a]); INI_WriteInt("Info Cor 1", Approppriately[c_]); INI_WriteInt("Info Cor 2", Approppriately[c2_]); INI_Save(); INI_Close(); strdel(Global, 0, 128); INI_Open("Carros/MaxVehicles"); INI_WriteInt("Veiculos Criados", Approppriately[file]); INI_Save(); INI_Close(); return 1; }
public LOAD_CAR() { INI_Open("Cars/MaxVehicles"); Approppriately[id] = INI_ReadInt("Veiculos Criados"); new n = 1; while(n != -1) { format(Global, 30, "Cars/%d.ini", n); if(!fexist(Global)) break; INI_Open(Global); Approppriately[id] = INI_ReadInt("Info Car ID GAME"); Approppriately[u] = INI_ReadInt("Info Car ID"); Approppriately[x] = INI_ReadFloat("Info Float x"); Approppriately[y] = INI_ReadFloat("Info Float y"); Approppriately[z] = INI_ReadFloat("Info Float z"); Approppriately[a] = INI_ReadFloat("Info Angle"); Approppriately[c_] = INI_ReadInt("Info Cor 1"); Approppriately[c2_] = INI_ReadInt("Info Cor 2"); AddStaticVehicleEx(Approppriately[u], Approppriately[x], Approppriately[y], Approppriately[z], Approppriately[a], Approppriately[c_], Approppriately[c2_], 9999999); n++; } return 1; }
#if defined filterScriptUser public OnFilterScriptInit() { LOAD_CAR();
print("\n--------------------------------------\n"); print("FilterScript vehicleCreator."); print("Atual update 1.0 from Jeffrey_Hatrix, thanks to Willian_Luigi"); printf("Veнculos carregados: %d", Approppriately[id]); return print("\n--------------------------------------\n"); } #else #error Run this like a FilterScript, By:Willian_Luigi #endif
Find bugs? report then please.
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