19.03.2012, 03:01
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsPlayerConnect(playerid) || IsPlayerConnect(killerid)) // you use to don't crash's severs
{
pKills[killerid] ++;
pDeaths[playerid] ++;
if(roundinprogress == true)
{
new string[128];
SpawnInRound(playerid);
if(gTeam[playerid] == 0)
{
if(killerid == INVALID_PLAYER_ID)
{
AXISDEATHS ++;
}
if(killerid != INVALID_PLAYER_ID)
{
ALLIESKILLS ++;
}
}
if(gTeam[playerid] == 1)
{
if(killerid == INVALID_PLAYER_ID)
{
ALLIESDEATHS ++;
}
if(killerid != INVALID_PLAYER_ID)
{
AXISKILLS ++;
}
}
format(string, sizeof(string), " Allies: %i/%i Axis: %i/%i", ALLIESKILLS, ALLIESDEATHS, AXISKILLS, AXISDEATHS);
TextDrawSetString(RoundTxtDrw, string);
TextDrawShowForAll(RoundTxtDrw
}
}
return 1;
}