Moveable gate problem
#10

Quote:
Originally Posted by Vrondakis
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You're missing a bracket...
scripting can be very tricky when it comes to brackets and such. what vrondakis said is right, you missed one bracket.

fixed the code, try this:
pawn Код:
if(strcmp(cmdtext, "/sfopen", true))
    {
        if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
        {
            if (IsPlayerInRangeOfPoint(playerid, 15,-1564.4650,661.7663,7.0391))
            {
                if(sfpdg1 == 1) {SendClientMessage(playerid, COLOR_GREY, "** Gate is Already Opened"); return 1; }
                MoveDynamic(sfpdgate1,-1572.1999511719, 658.79998779297, 6.9000000953674, 0);
                SendClientMessage(playerid, COLOR_BLUE,"The Barrier is Opened.");
                SendClientMessage(playerid, COLOR_WHITE,"Hint: Use /sfclose to close it again.");
                format(string, sizeof(string), "* %s takes his/her remote and Open.", sendername);
                sfpdg1 = 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY,"* Not near a Barrier that you can open.");
            }
        }
        return 1;
    }
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Messages In This Thread
Moveable gate problem - by jw_peeters - 18.03.2012, 00:53
Re: Moveable gate problem - by jw_peeters - 18.03.2012, 01:21
Re: Moveable gate problem - by Ricey - 18.03.2012, 01:24
Re: Moveable gate problem - by jw_peeters - 18.03.2012, 02:09
Re: Moveable gate problem - by Ricey - 18.03.2012, 02:12
Re: Moveable gate problem - by Vrondakis - 18.03.2012, 02:16
Re: Moveable gate problem - by Vrondakis - 18.03.2012, 02:19
Re: Moveable gate problem - by jw_peeters - 18.03.2012, 02:31
Re: Moveable gate problem - by Dennis_Smith - 18.03.2012, 03:25
Re: Moveable gate problem - by Skribblez - 18.03.2012, 03:46

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