NRG DestroyVehicle
#6

Check in OnPlayerStateChange for if the player has exited his/her vehicle. Start there a SetTimerEx with the vehicle ID param. Of course also a callback which does also include the vehicle ID param. Inside this callback just destroy the vehicle ID. Done!
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Messages In This Thread
NRG DestroyVehicle - by Cpt.Shady - 17.03.2012, 21:36
Re: NRG DestroyVehicle - by GNGification - 17.03.2012, 21:39
Re: NRG DestroyVehicle - by Cpt.Shady - 17.03.2012, 21:41
Re: NRG DestroyVehicle - by GNGification - 17.03.2012, 21:45
Re: NRG DestroyVehicle - by Cpt.Shady - 17.03.2012, 21:49
AW: NRG DestroyVehicle - by BigETI - 17.03.2012, 21:56
Re: NRG DestroyVehicle - by GNGification - 17.03.2012, 21:57
Re: NRG DestroyVehicle - by Cpt.Shady - 17.03.2012, 22:12
Re: NRG DestroyVehicle - by GNGification - 17.03.2012, 22:29
Re: NRG DestroyVehicle - by Cpt.Shady - 17.03.2012, 22:38

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