Race system problem
#1

Hello,i have race system,it works fine,but one problem is then i want to finish.All checkpoints work fine (disable),but finish checkpoint not disable and i can't to finish.Maybe someone knows what can be wrong?

Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
	if(Racer[playerid] == RACER_PLAYING)
	{
	    if((PlayerRaceCPs[playerid] != 0) && (PlayerRaceCPs[playerid] != TotalRaceCps[CurrentRace]-2) && (PlayerRaceCPs[playerid] != TotalRaceCps[CurrentRace]-1))
		{
			SetPlayerRaceCheckpoint(playerid, 0, RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+1][0], RaceCheckpoint[CurrentRace][PlayerRaceCPs
			[playerid]+1][1], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+1][2], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][0], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][1], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][2], 15.0);
			PlayerRaceCPs[playerid]++;
		}
		else if(PlayerRaceCPs[playerid] == TotalRaceCps[CurrentRace]-2)
		{
		    SetPlayerRaceCheckpoint(playerid, 1, RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+1][0], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+1][1], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+1][2], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][0], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][1], RaceCheckpoint[CurrentRace][PlayerRaceCPs[playerid]+2][2], 15.0);
			PlayerRaceCPs[playerid]++;
		}
		else if (IsPlayerInAnyVehicle(playerid)) {
			new VehicleID = GetPlayerVehicleID(playerid);
			SetVehicleHealth(VehicleID,1250.0);
		}
		else if(PlayerRaceCPs[playerid] == TotalRaceCps[CurrentRace]-1)
		{
		    SendClientMessage(playerid, COLOR_GREEN, "Tu pasiekei finisa");
		    Racer[playerid] = RACER_NONE;
		    PlayerRaceCPs[playerid] = 0;

		    if(RaceCar == -1)
			{
				SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), 0);
			}
			else
			{
			    RemovePlayerFromVehicle(playerid);
			    DestroyVehicle(PlayerRaceCar[playerid]);
			    SpawnPlayer(playerid);
			}
			SetPlayerVirtualWorld(playerid, 0);
			DisablePlayerRaceCheckpoint(playerid);

		    new string[128], name[24];
		    GetPlayerName(playerid, name, 24);

		    Finished++;

		    format(string, 128, "~n~~n~~n~~n~~n~~n~~n~~n~~r~%s ~g~lenktynлse uюлme: ~r~%d ~g~vietа", name, Finished);
		    GameTextForAll(string, 2000, 3);
			if(Finished == 1)
		    {
		        GivePlayerMoney(playerid, RaceFond);
		    }

		    new players = GetPlayersPLAYING();
		    if(players == 0)
				EndRace();
		}
		return 1;
	}
	return 1;
}
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Messages In This Thread
Race system problem - by Zaec - 17.03.2012, 12:56
Re: Race system problem - by Rac3r - 17.03.2012, 13:08
Re: Race system problem - by Zaec - 17.03.2012, 13:39

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