17.03.2012, 10:22
Well some objects are designed to be seen through, such as outdoor fences etc.
Clipping is what prevents the player from walking through an object, it's also what determines if the camera can/will pass through it.
If you use an object such as a fence to clip the visible face of a non-clipped building, or you just place a roadpiece in the sky, you are going to see the results of limited clipping (The camera will treat it as if it's in it's native position) because the rest of the object is still unclipped
Clipping is what prevents the player from walking through an object, it's also what determines if the camera can/will pass through it.
If you use an object such as a fence to clip the visible face of a non-clipped building, or you just place a roadpiece in the sky, you are going to see the results of limited clipping (The camera will treat it as if it's in it's native position) because the rest of the object is still unclipped