16.03.2012, 23:12
I was thinking about something like that some days ago.
First, find all the diving animations IDs. Second, find the exact time that SAMP makes you spend underwater before die.
Then you've to check if the player's using an underwater animation, then check every second if he's still underwater, subtracting that time to the amount of GTA's stardard diving time.
First, find all the diving animations IDs. Second, find the exact time that SAMP makes you spend underwater before die.
Then you've to check if the player's using an underwater animation, then check every second if he's still underwater, subtracting that time to the amount of GTA's stardard diving time.