Advanced NPC system using custom .rec files
#6

Ok, so far I also understand about 58/68 bytes for the vehicle recordings, and 58/72 bytes of the on foot recordings. Seems as both got some unused bytes for upward/downward compatibility.

The files themselves consist of a header, followed by data blocks. Every block represents the player/vehicle data at a moment (position, velocity, weapon, pressed keys, animations, etc etc). Each block is executed by the NPC at a specified time offset (relative to recording playback start), that is also part of the block.

I guess a wiki page about the rec file format would be the best, Ill write that down before working on a plugin
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Messages In This Thread
Advanced NPC system using custom .rec files - by Mauzen - 15.03.2012, 15:13
Re: Advanced NPC system using custom .rec files - by FireCat - 15.03.2012, 21:48
Re: Advanced NPC system using custom .rec files - by Krx17 - 15.03.2012, 21:50
Re: Advanced NPC system using custom .rec files - by iPLEOMAX - 16.03.2012, 09:19
Re: Advanced NPC system using custom .rec files - by T0pAz - 16.03.2012, 09:25
Re: Advanced NPC system using custom .rec files - by Mauzen - 16.03.2012, 13:27
Re: Advanced NPC system using custom .rec files - by WooTFTW - 16.03.2012, 18:07
Re: Advanced NPC system using custom .rec files - by rbN. - 16.03.2012, 18:23
Re: Advanced NPC system using custom .rec files - by Mauzen - 17.03.2012, 01:22
Re: Advanced NPC system using custom .rec files - by jameskmonger - 17.03.2012, 01:37

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