16.03.2012, 10:05
pawn Code:
stock DestroyPlayerObjectEx( playerid, ObjectId )
{
ObjectUsed[ObjectId] = 0;
if ( ObjectStreamed[playerid][ObjectId] )
{
ObjectStreamed[playerid][ObjectId] = 0;
DestroyPlayerObject( playerid, ObjectIDS[playerid][ObjectId] );
}
}