Quote:
Originally Posted by iPLEOMAX
Any one of them atleast?
pawn Code:
Callback: OnMouseKeyStateChange(buttons, Float:ScreenX, Float:ScreenY) //Only works when the cursor is visible to the player. //For example, when a player presses T for chatbox..
Callback: OnMouseHoverTextdraw(Text:textid) //returns textid = 0 if player stopped hovering.
Function: GetCursorPosition(playerid, &Float:X, &Float:Y);
* Screen positions within the range of 640*480 canvas, like the textdraws.
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But the problem is that it will eat a lot of bandwidth serversidely.