Anti-Cheat Bug?
#3

It bans them because APlayerData[playerid][PlayerSpeed] Isn't set to 0 at connect, or it is being set while they are not spawned (making a random value like 65535).

You could set the PlayerSpeed to 0 when they connect, and print the speed before they are banned to make sure its valid.
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Messages In This Thread
Anti-Cheat Bug? - by Ashley - 13.03.2012, 17:20
Re: Anti-Cheat Bug? - by T0pAz - 13.03.2012, 17:24
Re: Anti-Cheat Bug? - by coole210 - 13.03.2012, 17:25
Re: Anti-Cheat Bug? - by Ashley - 13.03.2012, 17:32
Re: Anti-Cheat Bug? - by Ashley - 14.03.2012, 02:31
Re: Anti-Cheat Bug? - by new121 - 14.03.2012, 05:08

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