13.03.2012, 17:25
It bans them because APlayerData[playerid][PlayerSpeed] Isn't set to 0 at connect, or it is being set while they are not spawned (making a random value like 65535).
You could set the PlayerSpeed to 0 when they connect, and print the speed before they are banned to make sure its valid.
You could set the PlayerSpeed to 0 when they connect, and print the speed before they are banned to make sure its valid.