13.03.2012, 17:02
Judging by the way this has been explained god help Kalcor if he wants to fix it.
In short, what you're saying is, when an unoccupied vehicle explodes, the server doesn't properly recognise the "death" of the vehicle, and as a result when attempting to spawn another vehicle it's fetching an already preoccupied vehicle ID and thus clashing?
EDIT: I'm sure it would also be useful if the SA-MP version in which this issue is occurring was stated.
In short, what you're saying is, when an unoccupied vehicle explodes, the server doesn't properly recognise the "death" of the vehicle, and as a result when attempting to spawn another vehicle it's fetching an already preoccupied vehicle ID and thus clashing?
EDIT: I'm sure it would also be useful if the SA-MP version in which this issue is occurring was stated.