textdraw that showing settimer
#2

SetTimer doesn't returns the amount of time left, but it returns the ID of the timer.
what about a variable like 'new timeleft;', @ platebomb, timeleft = 300; then @ bomber1 timer, above the format, timeleft--; and instead of rd in the format, using timeleft.
so it's looking like this

pawn Код:
forward sd();
new rd;
new timeleft;
new Text:Textdraw8;
forward bomber1();

public OnGameModeInit()
{
SetTimer("bomber1",1000,1);
Textdraw8 = TextDrawCreate(255,23, "Time till carrier will bomb: --");
}


command(platebomb, playerid, params[])
{
if(gTeam[playerid] == Allied)
{
if( PlayerToPoint( 10, playerid, 2619.00000000,442.39999390,12.00000000 ) )
{
    new pname[128];
    GetPlayerName(playerid, pname, sizeof(pname));
    new string[128];
    format(string, sizeof(string), "%s(%d) has plated bomb on russian carrier.", pname, playerid);
    SendClientMessageToAll(Yellow, string);
    rd = SetTimer("sd", 300000, false);
    timeleft = 300;
    new newtext[41];
    format(newtext, sizeof(newtext), "Time till carrier will bomb: %d", timeleft);
    TextDrawSetString(Textdraw8, newtext);
    TextDrawShowForAll(Textdraw8);
}
}
return 1;
}



public sd()
{
// this i will update later.
    return 1;
}
public bomber1()
{
    new newtext[41];
    timeleft--;
    format(newtext, sizeof(newtext), "Time till carrier will bomb: %d", timeleft);
    TextDrawSetString(Textdraw8, newtext);
    TextDrawShowForAll(Textdraw8);
    return 1;
}
rep++ if helped.
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Messages In This Thread
textdraw that showing settimer - by marik1322 - 12.03.2012, 20:51
Re: textdraw that showing settimer - by Mike_Peterson - 12.03.2012, 21:08
Re: textdraw that showing settimer - by marik1322 - 12.03.2012, 21:35

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