12.03.2012, 09:49
Could be much better.....What if we do next countdown
public Count(var)
{
for (var, var<=0, i--);
{
if var=0 return GameTextForAll("~y~Go",1000,6), KillTimer(CountTimer);
format(somevar,sizeof(somevar),"~y~%d",var);
GameTextForAll(somevar,1000,6);
//Etc etc
}
}
So, this will work much better
Anyway, nice.
public Count(var)
{
for (var, var<=0, i--);
{
if var=0 return GameTextForAll("~y~Go",1000,6), KillTimer(CountTimer);
format(somevar,sizeof(somevar),"~y~%d",var);
GameTextForAll(somevar,1000,6);
//Etc etc
}
}
So, this will work much better
Anyway, nice.