Bug: Explosion vs Vehicles
#1

There is a bug where once a explosion hits a vehicle, and you set back the vehicle health to 250+, the vehicle WILL explode regardless of you fixing vehicle health.

pawn Код:
CMD:testex(playerid, params[])
{
    new vehicleid = GetPlayerVehicleID(playerid);
    CreateExplosion(x, y, z, 12, 2);
    SetVehicleHealth(vehicleid, 1000.0);
    return 1;
}
I hope this can be fixed for 0.3e or add some kind of function like CancelVehicleExplosion(vehicleid);
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Messages In This Thread
Bug: Explosion vs Vehicles - by Kar - 12.03.2012, 06:11
Re: Bug: Explosion vs Vehicles - by Babul - 12.03.2012, 06:54
AW: Bug: Explosion vs Vehicles - by Meta - 12.03.2012, 16:11
Re: Bug: Explosion vs Vehicles - by sabretur - 12.03.2012, 16:59
Re: Bug: Explosion vs Vehicles - by jamesbond007 - 12.03.2012, 17:47
Re: Bug: Explosion vs Vehicles - by Kar - 12.03.2012, 21:08
Re: Bug: Explosion vs Vehicles - by dEvasT._ - 17.07.2012, 05:04
Re: Bug: Explosion vs Vehicles - by [A]ndrei - 17.07.2012, 05:08

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