12.03.2012, 06:11
There is a bug where once a explosion hits a vehicle, and you set back the vehicle health to 250+, the vehicle WILL explode regardless of you fixing vehicle health.
I hope this can be fixed for 0.3e or add some kind of function like CancelVehicleExplosion(vehicleid);
pawn Код:
CMD:testex(playerid, params[])
{
new vehicleid = GetPlayerVehicleID(playerid);
CreateExplosion(x, y, z, 12, 2);
SetVehicleHealth(vehicleid, 1000.0);
return 1;
}