pawn Code:
forward OnPlayerGangText(playerid,text[]);
public OnPlayerGangText(playerid,text[])
{
for (new i = 0; i < MAX_PLAYERS; i++) if (IsPlayerConnected(i) && mmgang[i] == mmgang[playerid]) {
SendClientMessage(i, GetPlayerColor(playerid), text);
}
return 0;
}