10.03.2012, 22:21
pawn Код:
if(strcmp(cmd, "/giverank", true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_DGOLD, "Koristite: /giverank [playerid/PartOfName] [Number(1-6)]");
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
//===========[Error Checking]===========\\
if(PlayerInfo[playerid][pLeader] < 1) return SendClientMessage(playerid, COLOR_GREY, "You aren't a leader!");
if(PlayerInfo[para1][pLeader] > 0) return SendClientMessage(playerid, COLOR_GOLD, "LEADER INFO: You can't set ranks to a leader!");
if(level > 6 || level < 0) return SendClientMessage(playerid, COLOR_GREY, " SERVER: Organizacija ima rank od 1 do 6.");
if(PlayerInfo[playerid][pLeader] != PlayerInfo[para1][pMember]) return SendClientMessage(playerid, COLOR_GOLD, "LEADER INFO: That player is not in your organization!");
if(para1 == playerid) return SendClientMessage(playerid, COLOR_GREY, "You can't rank yourself!!");
if(para1 != INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOR_GREY, "Invalid player!");
if(!IsPlayerConnected(para1)) return SendClientMessage(playerid, COLOR_GREY, "Player not connected!");
//======================================\\
if(PlayerInfo[playerid][pLeader] >= 1 && PlayerInfo[playerid][pLeader] <= 9 || PlayerInfo[playerid][pLeader] == 11) //Not sure if you want/have hitman leader - you can take it out or whatever
{
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pRank] = level;
format(string, sizeof(string), "ORG INFO: You have been promoted to rank %d by your leader %s.", level, sendername);
SendClientMessage(para1, COLOR_GOLD, string);
format(string, sizeof(string), "LEADER INFO: You have given rank %d to a member %s.", level, giveplayer);
SendClientMessage(playerid, COLOR_GOLD, string);
switch(PlayerInfo[playerid][pLeader])
{
case 1: //pd
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 2: //BB Street Racer's
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 50; SetPlayerSkin(para1, 50); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 29; SetPlayerSkin(para1, 29); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 217; SetPlayerSkin(para1, 217); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 217; SetPlayerSkin(para1, 217); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 3: //Y Street Racer's
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 186; SetPlayerSkin(para1, 186); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 4: //GH Street Racer's
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 101; SetPlayerSkin(para1, 101); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 101; SetPlayerSkin(para1, 101); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 241; SetPlayerSkin(para1, 241); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 5: //PT Street Racer's
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 206; SetPlayerSkin(para1, 206); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 206; SetPlayerSkin(para1, 206); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 202; SetPlayerSkin(para1, 202); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 202; SetPlayerSkin(para1, 202); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 6: //Aztecas Gang
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 41; SetPlayerSkin(para1, 41);
}
}
case 7: //Vagos gang
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 8://Grove Street Families
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 107; SetPlayerSkin(para1, 107); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 9://Bloods gang
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
case 11://Hitman
{
if(PlayerInfo[para1][pSex] == 1)
{
//Male Skin
if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 112); }
else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 112; SetPlayerSkin(para1, 112); }
else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); }
else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); }
}
else if(PlayerInfo[para1][pSex] == 2)
{
PlayerInfo[para1][pChar] = 211; SetPlayerSkin(para1, 211);
}
}
}
}
else return SendClientMessage(playerid, COLOR_RED, "[Greška!]{FFFFFF} You are not a leader of any organization!");
return 1;
}