10.03.2012, 05:27
i have a work around.
Ctrl+H
change all ApplyAnimation to ApplyAnimationEx and done
check id AnimApplied[playerid] = 1 and ClearAnimations
pawn Код:
stock ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
{
return ApplyAnimnation(playerid,animlib,animname,fDelta,loop,lockx,locky,freeze,time,forcesync),AnimApplied[playerid]=1;
}
change all ApplyAnimation to ApplyAnimationEx and done

check id AnimApplied[playerid] = 1 and ClearAnimations