Major issue - Giveplayerid is always invalid.
#6

pawn Код:
if(giveplayerid == INVALID_PLAYER_ID) return SendClientMessage(playerid, COLOUR_GREY, "That player is not connected.");
It's better to check with IsPlayerConnected
pawn Код:
if(!IsPlayerConnected(giveplayerid)) return SendClientMessage(playerid, COLOUR_GREY, "That player is not connected.");
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