PlayAudioStreamForAll
#5

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Originally Posted by 2KY
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Because a native function would legitimately be the same thing; a loop through "PlayAudioStreamForPlayer"; it'd be useless.
Would be quicker having it loop in the C++ of the server rather than the PAWN end of it.
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PlayAudioStreamForAll - by SnG.Scot_MisCuDI - 07.03.2012, 02:31
Re: PlayAudioStreamForAll - by 2KY - 07.03.2012, 02:35
Re: PlayAudioStreamForAll - by SnG.Scot_MisCuDI - 07.03.2012, 02:46
Re: PlayAudioStreamForAll - by 2KY - 07.03.2012, 02:51
Re: PlayAudioStreamForAll - by dowster - 07.03.2012, 03:22

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