SA-MP 0.3e client/server (now released)
#1

SA-MP 0.3e RC

Note: SA-MP 0.3e is now released. This thread will be archived.

SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.

- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.

Client/server update SA-MP 0.3e RC8

- Fixes TextDraw clicking in windowed mode. Similar issues existed for attachment editing in windowed mode.
- More information added to the crash handler in the Windows server.
- The player's controllable state is reset on the server after respawn.

Optional client update SA-MP 0.3e RC7-3

- Fixes problem with text-based materials not displaying text on certain background colours.

Optional client update SA-MP 0.3e RC7-2

- There were some issues with object material changing (including text materials) where the material changes might effect all objects using the same model ID.

Client/server update SA-MP 0.3e RC7

- Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text.
- Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed.
- Vehicle seat ID checks are less strict for planes and boats.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e.
- Material colours are now in ARGB format.
- New models from cessil: Blank squares for creating signs, some replacement buildings and houses.


Client/server update SA-MP 0.3e RC6

- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.
- Fixes a bug where an uncontrollable player might still appear to have animations (like jumping etc) to other players.

Client/server update SA-MP 0.3e RC5

- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:

pawn Code:
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc
Client/server update SA-MP 0.3e RC4

- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:

pawn Code:
native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid)// cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);
Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function.
- You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after.

Client/server update SA-MP 0.3e RC3

- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.

Screenshots of new handcuffs object:



Client/server update SA-MP 0.3e RC2

- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:
pawn Code:
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);

Client/server update SA-MP 0.3e RC1

- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.

Although SA-MP 0.3e is mainly a security update, there are a few new features:

- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.

- The server can get the exact revision of the client using GetPlayerVersion().
pawn Code:
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.
pawn Code:
#define CAMERA_CUT  2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);
- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.
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Messages In This Thread
SA-MP 0.3e client/server (now released) - by Kalcor - 05.03.2012, 09:07
Re: SA-MP 0.3e RC client/server - by iTorran - 05.03.2012, 09:15
Re: SA-MP 0.3e RC client/server - by mihan-888 - 05.03.2012, 09:18
Re: SA-MP 0.3e RC client/server - by [Diablo] - 05.03.2012, 09:19
Re: SA-MP 0.3e RC client/server - by Sanek_M - 05.03.2012, 09:20
Re: SA-MP 0.3e RC client/server - by Wanted1900 - 05.03.2012, 09:20
Re: SA-MP 0.3e RC client/server - by Dad96 - 05.03.2012, 09:24
Re: SA-MP 0.3e RC client/server - by rokki - 05.03.2012, 09:29
Re: SA-MP 0.3e RC client/server - by T0pAz - 05.03.2012, 09:31
Re: SA-MP 0.3e RC client/server - by Burridge - 05.03.2012, 09:35
Re: SA-MP 0.3e RC client/server - by Programie - 05.03.2012, 10:56
Re: SA-MP 0.3e RC client/server - by Mikkel_Pedersen - 05.03.2012, 12:24
Re: SA-MP 0.3e RC client/server - by decondelite - 05.03.2012, 17:52
Re: SA-MP 0.3e RC client/server - by DiDok - 05.03.2012, 17:54
AW: SA-MP 0.3e RC client/server - by Drebin - 05.03.2012, 18:02
Re: AW: SA-MP 0.3e RC client/server - by Typhome - 05.03.2012, 18:06
Re: SA-MP 0.3e RC client/server - by Shelby - 05.03.2012, 18:09
AW: SA-MP 0.3e RC client/server - by Bubelbub - 05.03.2012, 18:23
Re: SA-MP 0.3e RC client/server - by DiDok - 05.03.2012, 18:38
Re: SA-MP 0.3e RC client/server - by [EtS]DarkLord - 05.03.2012, 18:38
AW: Re: AW: SA-MP 0.3e RC client/server - by Bubelbub - 05.03.2012, 19:11
AW: SA-MP 0.3e RC client/server - by -Viper- - 05.03.2012, 21:06
AW: SA-MP 0.3e RC client/server - by Johann95 - 06.03.2012, 15:11
Re: SA-MP 0.3e RC client/server - by Kerlan - 06.03.2012, 16:11
Re: SA-MP 0.3e RC client/server - by Edvin - 06.03.2012, 17:03
Re: SA-MP 0.3e RC client/server - by Georgi166 - 06.03.2012, 17:07
Re: SA-MP 0.3e RC client/server - by Dripac - 06.03.2012, 17:34
Respuesta: SA-MP 0.3e RC client/server - by Jajetin - 06.03.2012, 17:34
Re: SA-MP 0.3e RC client/server - by Bect - 06.03.2012, 17:36
Respuesta: SA-MP 0.3e RC client/server - by junkbuster - 06.03.2012, 17:48
Re: SA-MP 0.3e RC client/server - by ShOoBy - 06.03.2012, 17:57
Re: SA-MP 0.3e RC client/server - by =WoR=G4M3Ov3r - 06.03.2012, 18:32
Respuesta: SA-MP 0.3e RC client/server - by Vladeksh - 06.03.2012, 19:32
Re: SA-MP 0.3e RC2 client/server - by BloodyEric - 07.03.2012, 22:15
Re: SA-MP 0.3e RC2 client/server - by Scott - 07.03.2012, 22:16
Re: SA-MP 0.3e RC2 client/server - by Kar - 07.03.2012, 22:17
Re: SA-MP 0.3e RC2 client/server - by Vince - 07.03.2012, 22:21
Re: SA-MP 0.3e RC2 client/server - by Kar - 07.03.2012, 22:26
Re: SA-MP 0.3e RC2 client/server - by Harrinston - 07.03.2012, 22:29
Re: SA-MP 0.3e RC2 client/server - by Calgon - 07.03.2012, 22:31
Re: SA-MP 0.3e RC2 client/server - by X3nZ - 07.03.2012, 22:33
Re: SA-MP 0.3e RC2 client/server - by steki. - 07.03.2012, 22:34
Re: SA-MP 0.3e RC2 client/server - by CyNiC - 07.03.2012, 23:50
Re: SA-MP 0.3e RC2 client/server - by justsomeguy - 08.03.2012, 17:34
Re: SA-MP 0.3e RC2 client/server - by Mike_Peterson - 08.03.2012, 18:13
Re: SA-MP 0.3e RC2 client/server - by Edvin - 08.03.2012, 19:10
Re: SA-MP 0.3e RC2 client/server - by NeaGigel2013 - 08.03.2012, 21:32
AW: Re: SA-MP 0.3e RC2 client/server - by Drebin - 08.03.2012, 21:33
Re: SA-MP 0.3e RC2 client/server - by [HLF]Southclaw - 08.03.2012, 21:58
Re: AW: Re: SA-MP 0.3e RC client/server - by Blaze_ - 09.03.2012, 02:59
Re: SA-MP 0.3e RC2 client/server - by Pooh7 - 09.03.2012, 08:41
AW: SA-MP 0.3e RC2 client/server - by Meta - 09.03.2012, 11:54
Re: SA-MP 0.3e RC2 client/server - by costel_nistor96 - 09.03.2012, 11:54
Re: SA-MP 0.3e RC2 client/server - by no1925 - 10.03.2012, 09:38
Re: SA-MP 0.3e RC2 client/server - by Aloushi - 10.03.2012, 20:22
Re: SA-MP 0.3e RC2 client/server - by kurta999 - 10.03.2012, 20:55
AW: SA-MP 0.3e RC2 client/server - by Dusl12 - 12.03.2012, 13:11
Re: AW: SA-MP 0.3e RC2 client/server - by Riddick94 - 12.03.2012, 15:17
Re: SA-MP 0.3e RC3 client/server - by dcom - 14.03.2012, 20:02
Re: SA-MP 0.3e RC3 client/server - by MP2 - 14.03.2012, 21:02
Re: SA-MP 0.3e RC3 client/server - by redha - 16.03.2012, 09:27
Re: SA-MP 0.3e RC3 client/server - by Slappybay - 18.03.2012, 20:32
Re: SA-MP 0.3e RC3 client/server - by Garsino - 18.03.2012, 20:35
Re: SA-MP 0.3e RC4 client/server - by Calgon - 21.03.2012, 06:28
Re: SA-MP 0.3e RC4 client/server - by Stepashka - 21.03.2012, 18:24
Re: SA-MP 0.3e RC4 client/server - by nGen.SoNNy - 21.03.2012, 18:27
Re: SA-MP 0.3e RC4 client/server - by Alec24 - 21.03.2012, 18:56
Re: SA-MP 0.3e RC4 client/server - by IstuntmanI - 21.03.2012, 18:56
Re: SA-MP 0.3e RC4 client/server - by Edga - 21.03.2012, 23:07
Re: SA-MP 0.3e RC4 client/server - by Luis- - 22.03.2012, 00:32
Re: SA-MP 0.3e RC4 client/server - by BloodyEric - 22.03.2012, 15:05
Re: SA-MP 0.3e RC5 client/server - by Infamous - 22.03.2012, 15:09
Re: SA-MP 0.3e RC5 client/server - by Karlip - 22.03.2012, 15:10
Re: SA-MP 0.3e RC5 client/server - by Sufyan - 22.03.2012, 15:12
Re : SA-MP 0.3e RC5 client/server - by jcvag44800 - 23.03.2012, 21:28
Re: SA-MP 0.3e RC5 client/server - by Kar - 27.03.2012, 22:19
Re: SA-MP 0.3e RC5 client/server - by Kar - 27.03.2012, 22:24
Re: SA-MP 0.3e RC5 client/server - by Zunno - 28.03.2012, 04:40
Re: SA-MP 0.3e RC5 client/server - by stormchaser206 - 28.03.2012, 22:01
Re: SA-MP 0.3e RC5 client/server - by Forever Alone - 28.03.2012, 22:14
Re: SA-MP 0.3e RC5 client/server - by Forever Alone - 28.03.2012, 22:23
AW: Re: SA-MP 0.3e RC5 client/server - by FufLa - 28.03.2012, 22:42
AW: SA-MP 0.3e RC5 client/server - by FufLa - 28.03.2012, 22:47
Respuesta: Re: SA-MP 0.3e RC5 client/server - by Harrinston - 28.03.2012, 22:49
Re: AW: SA-MP 0.3e RC5 client/server - by T0pAz - 28.03.2012, 22:50
Re: SA-MP 0.3e RC5 client/server - by ELITEGAMER - 01.04.2012, 07:34
Re: SA-MP 0.3e RC5 client/server - by Dripac - 01.04.2012, 09:58
Re: SA-MP 0.3e RC5 client/server - by AndreT - 01.04.2012, 10:16
Re: SA-MP 0.3e RC5 client/server - by Aloushi - 01.04.2012, 15:32
AW: Re: SA-MP 0.3e RC5 client/server - by Meta - 02.04.2012, 03:27
Re: SA-MP 0.3e RC7 client/server - by WoodPecker - 05.04.2012, 07:41
Re: SA-MP 0.3e RC client/server - by Goldd - 17.04.2012, 18:40
Re: SA-MP 0.3e RC7-2 client/server - by Spooky - 22.04.2012, 09:16
Re: SA-MP 0.3e RC7-2 client/server - by Garsino - 22.04.2012, 09:47
AW: Re: SA-MP 0.3e RC7-2 client/server - by xXGaryXx - 22.04.2012, 09:51
Re: SA-MP 0.3e RC7-2 client/server - by Admigo - 22.04.2012, 09:51
Re: SA-MP 0.3e RC7-2 client/server - by IstuntmanI - 22.04.2012, 09:54
Re: SA-MP 0.3e RC7-2 client/server - by Rac3r - 22.04.2012, 10:21
Re: SA-MP 0.3e RC7-2 client/server - by Nixon_West - 22.04.2012, 10:24
Re: SA-MP 0.3e RC7-2 client/server - by Riddick94 - 22.04.2012, 10:35
Re: SA-MP 0.3e RC7-2 client/server - by Garsino - 22.04.2012, 10:47
AW: SA-MP 0.3e RC7-2 client/server - by NetKiel - 22.04.2012, 11:59
Re: SA-MP 0.3e RC7-3 client/server - by raider19rus - 01.05.2012, 04:12
Re: SA-MP 0.3e RC7-3 client/server - by OKStyle - 01.05.2012, 05:03
Re: SA-MP 0.3e RC7-3 client/server - by raider19rus - 01.05.2012, 05:18
Re: SA-MP 0.3e RC7-3 client/server - by THE_KING$5$ - 01.05.2012, 06:23
AW: Re: SA-MP 0.3e RC7-3 client/server - by NetKiel - 01.05.2012, 08:31
Re: SA-MP 0.3e RC7-3 client/server - by OKStyle - 01.05.2012, 09:11
Re: SA-MP 0.3e RC7-3 client/server - by CuervO - 01.05.2012, 17:17
Re: SA-MP 0.3e RC7-3 client/server - by steki. - 01.05.2012, 17:21
Re: SA-MP 0.3e RC7-3 client/server - by 3ventic - 02.05.2012, 17:10
Re: SA-MP 0.3e RC7-3 client/server - by rbN. - 02.05.2012, 17:13
AW: SA-MP 0.3e RC8 client/server - by Meta - 07.05.2012, 04:45
Re: SA-MP 0.3e RC8 client/server - by MP2 - 07.05.2012, 14:18
Re: SA-MP 0.3e RC8 client/server - by IceCube! - 07.05.2012, 14:28
Re: SA-MP 0.3e RC8 client/server - by ][Noname][ - 07.05.2012, 14:44
Re: SA-MP 0.3e RC8 client/server - by Ekins - 07.05.2012, 19:30
Re: SA-MP 0.3e RC8 client/server - by MP2 - 07.05.2012, 20:59
Re: SA-MP 0.3e RC8 client/server - by God'Z War - 07.05.2012, 21:04
AW: Re: SA-MP 0.3e RC8 client/server - by BigETI - 07.05.2012, 22:09
Re: SA-MP 0.3e RC8 client/server - by IceCube! - 07.05.2012, 22:22
Re: SA-MP 0.3e RC8 client/server - by Kar - 07.05.2012, 22:26
Re: SA-MP 0.3e RC8 client/server - by IceCube! - 07.05.2012, 22:29
Re: SA-MP 0.3e RC8 client/server - by MP2 - 07.05.2012, 23:31
Re: SA-MP 0.3e client/server (now released) - by ][Noname][ - 08.05.2012, 01:26
Re: SA-MP 0.3e client/server (now released) - by Marsigne - 08.05.2012, 01:27

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