[Ajuda] Bug OnPlayerGiveDamage "Dano Tiro"
#5

Jб meti no script e sу falta testar, exemplo, se o player que esta levando com as balas ser atingido e quando tiver 10 de vida cair no chao "anim a morrer" serб possivel fazer?

Anim:
pawn Код:
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
Da se meter?
pawn Код:
SendClientMessage(playerid,-1,"GRAVEMENTE FERIDO!");
            SetPlayerHealth(damagedid,20);
            ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
            TogglePlayerControllable(damagedid, 0);
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