Anti-fake Kill.
#8

how about you track the health and armour variables through OnPlayerTakeDamage, if they have more than x then message the admins.
you could check the reason under opd and check if the weapon would be able to deal out that much damage
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Messages In This Thread
Anti-fake Kill. - by Lorenc_ - 01.03.2012, 20:24
Re: Anti-fake Kill. - by Psymetrix - 01.03.2012, 20:46
Re: Anti-fake Kill. - by cessil - 01.03.2012, 23:18
Re: Anti-fake Kill. - by Patchwerk - 02.03.2012, 06:17
Re: Anti-fake Kill. - by Rob_Maate - 02.03.2012, 07:12
Re: Anti-fake Kill. - by Jefff - 02.03.2012, 18:36
Re: Anti-fake Kill. - by Redirect Left - 02.03.2012, 20:31
Re: Anti-fake Kill. - by cessil - 02.03.2012, 23:13
Re: Anti-fake Kill. - by Lorenc_ - 02.03.2012, 23:35
Re: Anti-fake Kill. - by cessil - 03.03.2012, 00:02
Re: Anti-fake Kill. - by Lorenc_ - 03.03.2012, 02:09
Re : Anti-fake Kill. - by Amine_Mejrhirrou - 05.05.2012, 22:32
Re: Anti-fake Kill. - by dud - 15.12.2012, 14:10
Re: Anti-fake Kill. - by Emre__ - 08.01.2013, 17:52
Re: Anti-fake Kill. - by Tika Spic - 15.03.2013, 12:52
Re: Anti-fake Kill. - by CaIIIka - 15.03.2013, 13:10
Re: Anti-fake Kill. - by Pottus - 15.03.2013, 13:57
Re: Anti-fake Kill. - by RoC4life - 19.01.2015, 07:44

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