Anti-fake Kill.
#3

You could also use OnPlayerGiveDamage and OnPlayerTakeDamage and store if they hit the other player.
If you implement GetPlayerTargetPlayer then remember that not everything will call that like if they're using a joypad, if they're in a vehicle and also guns have target ranges which are shorter than the damage ranges which means you can kill someone with an m4 without GetPlayerTargetPlayer returning their id if they're far away enough
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Messages In This Thread
Anti-fake Kill. - by Lorenc_ - 01.03.2012, 20:24
Re: Anti-fake Kill. - by Psymetrix - 01.03.2012, 20:46
Re: Anti-fake Kill. - by cessil - 01.03.2012, 23:18
Re: Anti-fake Kill. - by Patchwerk - 02.03.2012, 06:17
Re: Anti-fake Kill. - by Rob_Maate - 02.03.2012, 07:12
Re: Anti-fake Kill. - by Jefff - 02.03.2012, 18:36
Re: Anti-fake Kill. - by Redirect Left - 02.03.2012, 20:31
Re: Anti-fake Kill. - by cessil - 02.03.2012, 23:13
Re: Anti-fake Kill. - by Lorenc_ - 02.03.2012, 23:35
Re: Anti-fake Kill. - by cessil - 03.03.2012, 00:02
Re: Anti-fake Kill. - by Lorenc_ - 03.03.2012, 02:09
Re : Anti-fake Kill. - by Amine_Mejrhirrou - 05.05.2012, 22:32
Re: Anti-fake Kill. - by dud - 15.12.2012, 14:10
Re: Anti-fake Kill. - by Emre__ - 08.01.2013, 17:52
Re: Anti-fake Kill. - by Tika Spic - 15.03.2013, 12:52
Re: Anti-fake Kill. - by CaIIIka - 15.03.2013, 13:10
Re: Anti-fake Kill. - by Pottus - 15.03.2013, 13:57
Re: Anti-fake Kill. - by RoC4life - 19.01.2015, 07:44

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