Anti-fake Kill.
#2

I think, GetPlayerTargetPlayer would fit this perfectly. Or maybe not. I'm not sure if lag messes with it or not. You could store what player the killer is aiming at and do some checks to see if the last player the killer aimed at was indeed the player he killed.
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Messages In This Thread
Anti-fake Kill. - by Lorenc_ - 01.03.2012, 20:24
Re: Anti-fake Kill. - by Psymetrix - 01.03.2012, 20:46
Re: Anti-fake Kill. - by cessil - 01.03.2012, 23:18
Re: Anti-fake Kill. - by Patchwerk - 02.03.2012, 06:17
Re: Anti-fake Kill. - by Rob_Maate - 02.03.2012, 07:12
Re: Anti-fake Kill. - by Jefff - 02.03.2012, 18:36
Re: Anti-fake Kill. - by Redirect Left - 02.03.2012, 20:31
Re: Anti-fake Kill. - by cessil - 02.03.2012, 23:13
Re: Anti-fake Kill. - by Lorenc_ - 02.03.2012, 23:35
Re: Anti-fake Kill. - by cessil - 03.03.2012, 00:02
Re: Anti-fake Kill. - by Lorenc_ - 03.03.2012, 02:09
Re : Anti-fake Kill. - by Amine_Mejrhirrou - 05.05.2012, 22:32
Re: Anti-fake Kill. - by dud - 15.12.2012, 14:10
Re: Anti-fake Kill. - by Emre__ - 08.01.2013, 17:52
Re: Anti-fake Kill. - by Tika Spic - 15.03.2013, 12:52
Re: Anti-fake Kill. - by CaIIIka - 15.03.2013, 13:10
Re: Anti-fake Kill. - by Pottus - 15.03.2013, 13:57
Re: Anti-fake Kill. - by RoC4life - 19.01.2015, 07:44

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