27.02.2012, 03:34
OnPlayerTakeDamage isn't a trustable callback, do you know why?
When you have that cheat tool that all we know (i don't want to name it) OnPlayerTakeDamage isn't called because there's no damage animation. So your trustable callback sometimes returns wrong id and isn't very accurate. Do you call it "trustable"? Don't make me laught, man. Just test it and you will know what I mean.
When you have that cheat tool that all we know (i don't want to name it) OnPlayerTakeDamage isn't called because there's no damage animation. So your trustable callback sometimes returns wrong id and isn't very accurate. Do you call it "trustable"? Don't make me laught, man. Just test it and you will know what I mean.