Admin can enter any house
#8

pawn Код:
COMMAND:enter(playerid, params[])
{
    // Setup local variables
    new HouseID, IntID;
   // If a player hasn't logged in properly, he cannot use this command
    if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
    // Check if the player isn't inside a vehicle (the player must be on foot to use this command)
    if (GetPlayerVehicleSeat(playerid) == -1)
    {
        // Loop through all houses
        for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
        {
            // Check if the house exists
            if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
            {
                // Check if the player is in range of the house-pickup
                if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
                {
                    // Check if the house is closed to the public
                    if (AHouseData[HouseID][HouseOpened] == false)
                    {
                        if(!IsPlayerAdmin(playerid))
                        {
                            if (House_PlayerIsOwner(playerid, HouseID) == 0)
                            {
                                SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}This house isn't open to the public, you can't enter it");
                                return 1;
                            }
                        }
                       // Let the player know that this house isn't open to the public and he can't enter it
                        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}This house isn't open to the public, you can't enter it");
                        return 1;
                    }
                    // The house is open to the public, or the player trying to enter is the owner, so let the player inside the house
                    // Get the interior to put the player in
                    IntID = AHouseData[HouseID][HouseLevel]; // Get the level of the house
                    // Set the worldid so other players cannot see him anymore (but allow all players in the same house to see eachother)
                    SetPlayerVirtualWorld(playerid, 5000 + HouseID);
                    // Set the player inside the interior of the house
                    SetPlayerInterior(playerid, AHouseInteriors[IntID][InteriorID]);
                    // Set the position of the player at the spawn-location of the house's interior
                    SetPlayerPos(playerid, AHouseInteriors[IntID][IntX], AHouseInteriors[IntID][IntY], AHouseInteriors[IntID][IntZ]);
                    // Also set a tracking-variable to enable /housemenu to track in which house the player is
                    APlayerData[playerid][CurrentHouse] = HouseID;
                    // Also let the player know he can use /housemenu to upgrade/exit his house
                    SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Use {FFFF00}/housemenu{00FF00} to change options for your house");
                    // Exit the function
                    return 1;
                }
            }
        }
    }
    // If no house was in range, allow other script to use this command too (business-script for example)
    return 1;
}
Try this, fixed some indention, and Brackets.
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Messages In This Thread
Admin can enter any house - by SnG.Scot_MisCuDI - 26.02.2012, 22:42
Re: Admin can enter any house - by lewismichaelbbc - 26.02.2012, 22:46
Re: Admin can enter any house - by SnG.Scot_MisCuDI - 26.02.2012, 22:51
Re: Admin can enter any house - by lewismichaelbbc - 26.02.2012, 22:53
Re: Admin can enter any house - by SnG.Scot_MisCuDI - 26.02.2012, 22:54
Re: Admin can enter any house - by Bakr - 26.02.2012, 22:54
Re: Admin can enter any house - by SnG.Scot_MisCuDI - 26.02.2012, 22:56
Re: Admin can enter any house - by Lynn - 26.02.2012, 23:20
Re: Admin can enter any house - by SnG.Scot_MisCuDI - 26.02.2012, 23:27
Re: Admin can enter any house - by Lynn - 26.02.2012, 23:35

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