25.02.2012, 13:50
try this:
pawn Код:
new weapons[13][2][MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
for (new i = 0; i < 13; i++)
{
GivePlayerWeapon(playerid,weapons[i][0][playerid],weapons[i][1][playerid]);
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid,i,weapons[i][0][playerid],weapons[i][1][playerid]);
}
return 0;
}