[rep+] conflicting textdraws :( please help
#4

yep all the 5 are hided AND destroyed
pawn Код:
public OnGameModeExit()
{
    TextDrawHideForAll(Capstext);
    TextDrawDestroy(Capstext);
    TextDrawHideForAll(Wtext);
    TextDrawDestroy(Wtext);
    TextDrawHideForAll(cartext);
    TextDrawDestroy(cartext);
    TextDrawHideForAll(tcartext);
    TextDrawDestroy(tcartext);
    TextDrawHideForAll(fliptext);
    TextDrawDestroy(fliptext);
    TextDrawHideForAll(sptext);
    TextDrawDestroy(sptext);
    TextDrawHideForAll(jumptext);
    TextDrawDestroy(jumptext);
    TextDrawHideForAll(vtext);
    TextDrawDestroy(vtext);
    return 1;
}
and about the speedo and randommsg that ones are in FS so i think they also willk get destroyed...
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