24.02.2012, 14:56
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid) {
if (GetPlayerTeam(playerid) == GetPlayerTeam(damagedid)) {
new Float:damagedHealth;
GetPlayerHealth(damagedid, damagedHealth);
SetPlayerHealth(damagedid, damagedHealth + amount);
}
return 1;
}