Params Not Detected When Using Command
#1

Everything compiles correctly, but when in-game this command is not detecting the params and just displays USAGE: /addv [dealerid] [model] [color1] [color2] [price] to the people who type the command.

How can i fix this?
Thanks

Here is the code:

pawn Код:
if(strcmp(cmdtext, "/addv", true) == 0)
    {
        new params[128];
        if(!IsAdmin(playerid, 1)) SendClientMessage(playerid, COLOR_RED, "You are not admin!");
        if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!");
        new model[32], modelid, dealerid, color1, color2, price;
        if(sscanf(params, "dsddd", dealerid, model, color1, color2, price))
            return SendClientMessage(playerid, COLOR_GREY, "USAGE: /addv [dealerid] [model] [color1] [color2] [price]");
        if(!IsValidDealership(dealerid)) return SendClientMessage(playerid, COLOR_RED, "Invalid dealerid!");
        if(IsNumeric(model)) modelid = strval(model);
        else modelid = GetVehicleModelIDFromName(model);
        if(modelid < 400 || modelid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid model ID!");
        if(color1 < 0 || color2 < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid color!");
        if(price < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid price!");
        new Float:X, Float:Y, Float:Z, Float:angle;
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, angle);
        X += floatmul(floatsin(-angle, degrees), 4.0);
        Y += floatmul(floatcos(-angle, degrees), 4.0);
        for(new i=1; i < MAX_DVEHICLES; i++)
        {
            if(!VehicleCreated[i])
            {
                new msg[128];
                VehicleCreated[i] = VEHICLE_DEALERSHIP;
                VehicleModel[i] = modelid;
                VehiclePos[i][0] = X;
                VehiclePos[i][1] = Y;
                VehiclePos[i][2] = Z;
                VehiclePos[i][3] = angle+90.0;
                VehicleColor[i][0] = color1;
                VehicleColor[i][1] = color2;
                VehicleInterior[i] = GetPlayerInterior(playerid);
                VehicleWorld[i] = GetPlayerVirtualWorld(playerid);
                VehicleValue[i] = price;
                valstr(VehicleOwner[i], dealerid);
                VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE;
                for(new d=0; d < sizeof(VehicleTrunk[]); d++)
                {
                    VehicleTrunk[i][d][0] = 0;
                    VehicleTrunk[i][d][1] = 0;
                }
                for(new d=0; d < sizeof(VehicleMods[]); d++)
                {
                    VehicleMods[i][d] = 0;
                }
                VehiclePaintjob[i] = 255;
                UpdateVehicle(i, 0);
                SaveVehicle(i);
                format(msg, sizeof(msg), "Added vehicle id %d to dealerid %d", i, dealerid);
                SendClientMessage(playerid, COLOR_WHITE, msg);
                return 1;
            }
        }
        SendClientMessage(playerid, COLOR_RED, "Can't add any more vehicles!");
        return 1;
    }
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