[FilterScript] Tazer/Cuff/Drag system good for RP
#5

Quote:
Originally Posted by Kwarde
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The 'draggedtimer' should be related to player IDs and not global. Eg. when someone used successfull /drag the variable 'draggertimer' gets a value assigned (the timer ID). But when someone else uses /drag with success too, the 'draggedtimer' will have another value. This means that that first person can't stop dragging anymore.

p.s.
It's 'Zeex' and not 'Zeexs'
I set the IDs, thanks .

Quote:
Originally Posted by wups
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I don't see any #endif in your post. ^^

Anyway, don't use my include. It's outdated, and sa-mp now has a native public for that.
pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid)
OnPlayerGiveDamage, is not very good at this version.
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Messages In This Thread
Tazer/Cuff/Drag system good for RP - by JhnzRep - 23.02.2012, 00:20
Re: Tazer/Cuff/Drag system good for RP - by Kwarde - 23.02.2012, 05:18
Re: Tazer/Cuff/Drag system good for RP - by ReneG - 23.02.2012, 06:00
Re: Tazer/Cuff/Drag system good for RP - by wups - 23.02.2012, 17:47
Re: Tazer/Cuff/Drag system good for RP - by JhnzRep - 24.02.2012, 03:03
Re: Tazer/Cuff/Drag system good for RP - by t0rakftw - 02.12.2012, 11:04
Re: Tazer/Cuff/Drag system good for RP - by Plovix - 02.12.2012, 12:43
Re: Tazer/Cuff/Drag system good for RP - by dino_d_carter - 02.12.2012, 14:15
Re: Tazer/Cuff/Drag system good for RP - by Spaseto - 29.03.2013, 22:45

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