OnPlayerDeath
#1

Ok I made a death system for an rp server, what it does is on OnPlayerDeath it checks what level you are, if your level is less then 3 you don't get charged anything, after that you will be "in the hospital" for 3 minutes, but I wan't to know is it possible to get rid of the thing at the bottom of the screen with the arrows and the spawn button.




Here is the code

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(PlayerInfo[playerid][pLevel] <= 3)
    {
        SetPlayerPos(playerid, 2002.3518, -1447.4727, 8.0220);
        SetPlayerCameraLookAt(playerid, 2033.5793, -1402.8020, 17.8498);
        TogglePlayerControllable(playerid, 0);
        SendClientMessage(playerid, 0xFC3F3FAA, " You have been rushed to the emergency room! you will spend some time here while you recover ((3 minutes)) ");
        SendClientMessage(playerid, 0xFC3F3FAA, " Due to being lower then level 3 your hospital bills were payed by the state!");
        SetTimer("dtimer", 180000, false);
    }
    else
    {
        SetPlayerPos(playerid, 2002.3518, -1447.4727, 8.0220);
        SetPlayerCameraLookAt(playerid, 2033.5793, -1402.8020, 17.8498);
        TogglePlayerControllable(playerid, 0);
        SendClientMessage(playerid, 0xFC3F3FAA, " You have been rushed to the emergency room! you will spend some time here while you recover ((3 minutes)) ");
        SendClientMessage(playerid, 0xFC3F3FAA, " You will be charged 450 dollars for your trip to the hospital");
        SetTimer("dtimer", 180000, false);
    }
    return 1;
}
forward dtimer(playerid);
public dtimer(playerid)
{
    SendClientMessage(playerid, 0xFC3F3FAA, " Yoou have been discharged from the hospital please remember you have lost thirty minutes of your memory");
    SendClientMessage(playerid, 0xFCF3FAA, " including who killed you! If you Revenge Kill you will be prisoned");
    SetPlayerPos(playerid, 2033.4850,-1404.9219,17.2470);
    SetCameraBehindPlayer(playerid);
    SpawnPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
}
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Messages In This Thread
OnPlayerDeath - by new121 - 23.02.2012, 23:34
Re: OnPlayerDeath - by JhnzRep - 23.02.2012, 23:52
Re: OnPlayerDeath - by new121 - 23.02.2012, 23:58
Re: OnPlayerDeath - by Audiophr3ak - 24.02.2012, 00:16
Re: OnPlayerDeath - by new121 - 24.02.2012, 00:17
Re: OnPlayerDeath - by JhnzRep - 24.02.2012, 00:28
Re: OnPlayerDeath - by clavador - 24.02.2012, 00:32
Re: OnPlayerDeath - by JhnzRep - 24.02.2012, 00:34
Re: OnPlayerDeath - by new121 - 24.02.2012, 01:34

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