23.02.2012, 19:23
Nгo se deprima eu cheguei =) 
sei que tu me avia pedido isso no msn ... resolvi te ajudar =)

sei que tu me avia pedido isso no msn ... resolvi te ajudar =)
pawn Код:
//Em OnGameModeInt
AntiLagTimer();
//============
forward AntiLagTimer();
public AntiLagTimer()
{
for(new i = 0; i < MAX_PLAYERS; ++i)
{
SetTimerEx("InformationBubble", 5000, true, "d", i);//nгo hб necessidade de ser 1000 (um segundo) pois o bubble dura 10 seg =)
}
}
forward InformationBubble(playerid);
public InformationBubble(playerid)
{
new string[128], nome[MAX_PLAYER_NAME];
GetPlayerName(playerid, nome, MAX_PLAYER_NAME);
format(a_phile1, sizeof(a_phile1), DIRETORIO, nome);
SetPlayerScore(playerid, DOF2_GetInt(a_phile1, "Level")); // Setando o Level em Score
if(pAdmin[playerid] >= 1 && pAdmin[playerid] <= 5)
{
if(pAdmin[playerid] == 1)
{
SetPlayerChatBubble(playerid, "~> Moderador <~", 0x8080FFFF, 100.0, 10000);
}
if(pAdmin[playerid] == 2)
{
SetPlayerChatBubble(playerid, "~> Sub-Admin <~", 0x8080FFFF, 100.0, 10000);
}
if(pAdmin[playerid] == 3)
{
SetPlayerChatBubble(playerid, "~> Admin <~", 0x8080FFFF, 100.0, 10000);
}
if(pAdmin[playerid] == 4)
{
SetPlayerChatBubble(playerid, "~> Sub-Dono <~", 0x8080FFFF, 100.0, 10000);
}
if(pAdmin[playerid] == 5)
{
SetPlayerChatBubble(playerid, "~> Dono <~", 0x8080FFFF, 100.0, 10000);
}
}
else
{
if(GetPlayerWantedLevel(i) > 0)
{
format(string, 128, "~> Procurado Nivel %d <~", GetPlayerWantedLevel(playerid));
SetPlayerChatBubble(playerid, string, Vermelho, 100.0, 10000);
}
}
}




